//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb12[28], immediateIndexed
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.zw
dcl_input_ps linear v7.xyzw
dcl_output o0.xyzw
dcl_temps 5
sample_indexable(texture2d)(float,float,float,float) r0.x, v4.xyxx, t4.xyzw, s4
add r0.x, r0.x, l(-5.000000e-001)
mul r0.x, r0.x, cb12[17].x
sample_indexable(texture2d)(float,float,float,float) r0.z, v5.zwzz, t4.yzxw, s4
add r0.z, r0.z, l(-5.000000e-001)
mul r0.y, r0.z, cb12[20].y
sample_indexable(texture2d)(float,float,float,float) r0.z, v4.zwzz, t4.yzxw, s4
add r1.x, r0.z, l(-5.000000e-001)
mul r0.z, r1.x, cb12[19].z
sample_indexable(texture2d)(float,float,float,float) r1.zw, v1.zwzz, t3.zwxy, s3
mad r0.z, r0.z, cb12[17].z, r1.z
mul r0.z, r0.z, cb12[18].x
sample_indexable(texture2d)(float,float,float,float) r2.xz, v1.xyxx, t3.xyzw, s3
mul r0.z, r0.z, r2.x
mad_sat r0.w, r0.z, l(-2.000000e+000), l(1.000000e+000)
mul r0.xy, r0.wwww, r0.xyxx
mul r0.xy, r2.zzzz, r0.xyxx
mov r3.x, cb12[17].z
mov r3.y, cb12[20].y
add r1.y, -r2.z, l(1.000000e+000)
mad r0.xy, r1.xyxx, r3.xyxx, r0.xyxx
mov r2.y, l(0)
add r0.yw, r0.xxxy, r2.xxxy
add r0.x, r0.x, r1.w
mad r1.xyz, r0.xxxx, cb12[16].xyzx, cb12[14].xyzx
mad r1.xyz, r0.zzzz, r1.xyzx, cb12[15].xyzx
mad_sat r2.x, cb12[18].y, r0.y, -cb12[18].z
mad_sat r2.y, cb12[20].z, r0.w, -cb12[20].w
add_sat r0.x, -r0.y, l(1.000000e+000)
mul r0.yz, r2.xxyx, r2.xxyx
dp4 r0.w, v2.xyzw, v2.xyzw
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v2.xyzx
mad_sat r0.w, r2.z, l(5.000000e+000), -cb12[18].w
mad r1.w, -r0.y, r0.w, l(1.000000e+000)
mul r0.yz, r0.wwww, r0.yyzy
mul r0.w, r1.w, r0.z
mad r0.w, r0.w, l(3.000000e-001), r0.y
dp3 r3.y, r2.xyzx, cb12[24].yzwy
dp3 r1.w, r2.xyzx, -cb12[12].xyzx
mov_sat r3.x, -r1.w
add r2.xy, -r3.xyxx, l(1.000000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
div r2.xy, r2.xyxx, cb12[22].xzxx
mul_sat r2.xy, r2.xyxx, l(1.000000e+002, 1.000000e+002, 0.000000e+000, 0.000000e+000)
add r2.xy, -r2.xyxx, l(1.000000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
mul r2.xy, r0.wwww, r2.xyxx
mul r0.xw, r0.xxxx, r2.xxxy
mul r0.xw, r0.xxxw, r0.xxxw
mul r0.xw, r0.xxxw, r0.xxxw
mad r2.x, cb12[26].y, l(5.000000e-001), l(5.000000e-001)
mul r2.x, r2.x, cb12[22].w
mul r0.w, r0.w, r2.x
mul r0.x, r0.x, cb12[22].y
mul r2.xyz, r0.wwww, cb12[27].xyzx
mad r2.xyz, cb12[8].yzwy, r0.xxxx, r2.xyzx
mad r0.x, -cb12[11].x, r1.w, cb12[11].y
mad r0.w, r1.w, r1.w, l(1.000000e+000)
log r0.x, |r0.x|
mul r0.x, r0.x, l(1.500000e+000)
exp r0.x, r0.x
div r0.x, r0.w, r0.x
mad_sat r0.w, -r0.x, cb12[11].z, l(1.000000e+000)
mul_sat r0.x, r0.x, cb12[11].z
mul r3.xyz, r0.xxxx, cb12[9].xyzx
mul r3.xyz, r3.xyzx, cb12[11].wwww
mad r3.xyz, v3.xyzx, r0.wwww, r3.xyzx
add r4.xyz, -r3.xyzx, cb12[21].xyzx
mad r3.xyz, r0.zzzz, r4.xyzx, r3.xyzx
mad r1.xyz, r1.xyzx, cb12[19].wwww, -r3.xyzx
mad r1.xyz, r0.yyyy, r1.xyzx, r3.xyzx
add r0.x, r0.z, r0.y
add_sat o0.w, -r0.x, v2.w
add r0.xyz, r2.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, v7.xyzx
mad r0.xyz, v7.wwww, r1.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, cb2[14].zzzz
ret